Adam Gyenes
Game portfolio
Photography
Contact
With It We Leave
A work-in-prrogress narrative horror game with a planned release in May 2026 I’m working on as a technical artist
Environments
Lighthouse
Cape Cod-inspired lighthouse and shipwreck UE5 scene built using custom photogrammetry assets and procedural Houdini tools
Fire Tower
Modular, narrative-driven environment with a focus on shader and material development
Abandoned School
UE4 environment pack built from scratch using procedural assets with a priority on shader development. Made to maximize customizability to be used as a tool by others
Rocky Field
Used to develop photogrammetry workflows, this UE4 scene made exclusively from scanned asset is a study on how different techniques can be used to build realistic environments
Graphics and tools
Drop Ceiling Generator
Houdini tool to generate drop ceilings based on the shape of the room and apply physics simulations
Dynamic Volumetric Fog
Interactive, dynamic fog system made in UE5 using compute shaders and volume render targets for a horror environment
Maya UV Group Utility
C++ Maya plugin prototype extending the built-in UV editor that allows users to create and manage UV shell groups
Procedural Terrain Generation
C++ chunk-based terrain generation framework for UE5 with user parameters and physically based hydraulic erosion
OpenGL Projects
Collection of graphics programming studies implementing shadow mapping, parallax mapping and deferred shading in C++ from scratch
Shaders, modeling and texturing
Material pack
Stained glass generator
Caravan
Drill Press
Prototypes
A Squirrely Story
Moai Mayhem